✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

An empty floor; a mirror if available.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Take the guard stance.
  2. Slip: turn the shoulders a little and bend slightly at the knees so the head moves a hand's width to one side, then back.
  3. Duck: bend the knees, back straight, eyes forward, then rise.
  4. Step aside: the foot on that side steps out and the other follows.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 10 minutes
  1. In the guard: 10 slips, left and right.
  2. 10 ducks.
  3. 10 steps aside, left and right.
  4. Back to the guard after every move.

How much: 10 of each move, 3 rounds

Bend the knees, eyes up

10:00
The game · 5 minutes

Call and move

The rules

You call "left", "right", "duck" or "step"; a point for the right move done within a second, back in the guard.

  1. The child stands in the guard
  2. Call a move
  3. The child does it and is back in the guard before you can say "one"
  4. 20 calls

Fair play: A younger child gets two seconds.

Points
1 point for each right move, back in the guard within a second.
Fouls
No point for that call: bending at the waist; the hands drop; the wrong move; too slow
Win
More points after 20 calls each.
Score
0
  1. 10
  2. 14
  3. 18

5:00
Finish · 2 minutes

8 of 10 calls answered with the right move and the guard up.

0/8

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

Saved in this browser only. Next time, "What should we practise today?" picks up from here.