✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • The net line across the middle of the strip
  • A service line on each side, 2 m from the net
  • A circle about 1 m wide in each far corner (chalk or tape)

A net or rope; two cones in the far back corners. A racket and shuttles.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. As a high shuttle comes, turn side-on and step back so it will fall a little in front of you.
  2. Racket up behind the head; point the other arm up at the shuttle.
  3. Hit it at the highest point you can reach, above and in front of the head, as your weight moves forward.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 10 minutes
  1. The player waits in the middle, in the ready position.
  2. You send the shuttle high.
  3. The player turns side-on and steps back behind the shuttle.
  4. The other arm points up at it; the racket goes up behind the head.
  5. Hit it above and in front of the head, weight moving forward, high toward a far cone.
  6. Back to the middle. 10 clears.

How much: 4 rounds of 10 clears

Turn side-on, reach up

10:00
The game · 5 minutes

Corner target

The rules

Clear toward a far corner, where a third person or a bucket is the target; then rally without dropping it.

  1. Each turn is 10 high shuttles
  2. The player clears each one toward the target corner
  3. After 10, rally together with clears only, and count how many in a row

Fair play: The grown-up hits with the hand they do not write with, or from the middle of the court.

Points
3 points if the shuttle lands within one big step of the target; 1 point if it lands in the back half of the court.
Fouls
No points for that shuttle: it lands in the front half; the player lets it fall behind the head before hitting; it lands out
Win
After one turn each, the player with more points wins. In the rally, beat your record of clears in a row.
Score
0
  1. 8
  2. 14
  3. 20

5:00
Finish · 2 minutes

6 of 10 clears land in the back half of the court on the far side.

0/6

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

Saved in this browser only. Next time, "What should we practise today?" picks up from here.