- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- The net line across the middle of the strip
- A service line on each side, 2 m from the net
- A circle about 1 m wide in each far corner (chalk or tape)
A court; a score sheet and a pen. A racket each, shuttles.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Before your first game, say your own plan aloud: "Today I hit deep, then drop."
- Play a few rallies.
- Point out each time you followed the plan.
Show it once from the front and once from the side, slowly. Then let your child try.
- The player says the plan aloud.
- Play a game to 11.
- After the game, the player says how often the plan worked.
- A new plan for each of the three games.
How much: three short games to 11
Say the plan out loud
Plan points
The rules
Games to 11, where a rally won with the plan scores an extra point.
- The player says the plan before the game
- Play a normal game to 11, with the usual faults
- When the player wins a rally using the plan, they shout "plan!" and score 1 extra point
Fair play: The grown-up does not smash.
- Points
- 1 point for each rally won. The player scores 1 extra point for each rally won with the plan.
- Fouls
- The other player wins the rally: the shuttle goes into the net or out; a net touch or a double hit; a serve that is not hit underarm and low
- Win
- The first to 11 points wins the game. Play three games.
- 2
- 4
- 6
The player says their plan before each game and follows it for 7 of the first 10 points.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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