✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • The start line
  • A turning cone at 10 m and at 15 m
  • A throwing line well behind the landing area
  • Chalk or tape rows for scoring jumps and throws (1, 2, 3 points)

A take-off line and a soft landing; chalk to mark.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Stand at the line on one foot.
  2. Hop forward and land on the same foot: "same".
  3. Step forward onto the other foot: "different".
  4. Jump and land on both feet: "both". Swing the arms forward on each part.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 8 minutes
  1. From standing, hop: land on the same foot.
  2. Step: land on the other foot.
  3. Jump: land on both feet.
  4. Swing the arms back to take off and forward through each part.

How much: 5 starting on each foot, with no long run-up

Three equal jumps

8:00
The game · 5 minutes

Beat your mark

The rules

Measure to the landing mark nearest the line and try to pass it.

  1. Each player has 5 jumps
  2. Mark each landing and measure to the mark nearest the line
  3. The longest jump done in the right order is your mark for next time

Fair play: Each player is measured against their own mark.

Points
1 point for each jump done in the right order with a two-foot landing.
Fouls
The jump does not count: the feet go in the wrong order; a run-up; landing on one foot at the end
Win
The longest jump done in the right order. On your own, beat your mark from last time.
Child
0
Grown-up
0
  1. 3
  2. 4
  3. 5

5:00
Finish · 2 minutes

5 jumps in a row in the right order, landing on both feet.

0/5

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

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