- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- The start line
- A turning cone at 10 m and at 15 m
- A throwing line well behind the landing area
- Chalk or tape rows for scoring jumps and throws (1, 2, 3 points)
A start line and a cone 10 m away.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Lie face down behind the start line and keep still.
- On the clap, get up fast and stay low.
- Push off with short, quick steps, letting them grow as you rise, and run to the cone.
Show it once from the front and once from the side, slowly. Then let your child try.
- Take a start position: standing, kneeling, sitting, lying face down or lying on the back. A new one each time.
- Keep still and listen.
- On the clap, get up fast, stay low and run with short, quick steps to the cone.
- Walk back.
How much: 10 starts
Wait for the sound
Clap race
The rules
Two runners side by side in the same start position; the first past the cone scores.
- The clapper calls a start position; both runners take it
- The clapper claps at a different moment each time
- Race to the cone
- Walk back and go again
Fair play: A grown-up runner starts 2 m behind the line.
- Points
- 1 point to the first runner past the cone.
- Fouls
- A point to the other runner: moving before the clap (a false start); starting from the wrong position; running across the other runner's path
- Win
- The first to 6 points.
- 2
- 4
- 6
8 of 10 starts on the clap, none early.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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