✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • The start line
  • A turning cone at 10 m and at 15 m
  • A throwing line well behind the landing area
  • Chalk or tape rows for scoring jumps and throws (1, 2, 3 points)

A 10 m strip, a cone at each end. Shoes with grip. No cones? Two bottles.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Jog along the strip with elbows bent, hands swinging from hip to lip.
  2. On "stop", take small, quick steps and stop balanced, knees bent.
  3. On "change", plant one foot, lean, and push off back the way you came.
  4. On "go", set off again.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 6 minutes
  1. Run in the space, looking for gaps, arms swinging hip to lip.
  2. On "stop", stop with small steps.
  3. On "go", set off again.
  4. On "change", turn and run the other way.
  5. 30 seconds a round, then a new caller.

How much: 6 rounds of 30 seconds

Elbows bend, hands loose

6:00
The game · 5 minutes

Sock tag in a box

The rules

The chaser pulls socks tucked into the runners' waistbands; runners dodge to keep theirs.

  1. Each runner tucks a sock into the back of the waistband, most of it hanging out
  2. On "Go", the chaser tries to pull socks
  3. Runners dodge: plant a foot, lean, push off the other way
  4. A runner who loses a sock tucks it back in and plays on
  5. After 30 seconds, change the chaser, until everyone has chased once

Fair play: A grown-up chaser must walk fast, not run.

Points
The chaser scores 1 point for each sock pulled. A runner scores 1 point for each 30-second round with the sock never pulled.
Fouls
A point to the chaser: a runner holds the sock or tucks it in deep; a runner steps out of the box; the chaser pushes or grabs clothes: the chaser loses a point instead
Win
The player with the most points once everyone has been the chaser.
Score
0
  1. 2
  2. 4
  3. 6

5:00
Finish · 2 minutes

The child follows 5 calls in a row without a mistake.

0/5

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

Saved in this browser only. Next time, "What should we practise today?" picks up from here.