✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • A "shooting line" with tape
  • A "waiting line" 3 m behind it

An empty floor, tape for a shooting line, a waiting line 3 m behind it, and a broomstick as a pretend bow. No arrows, no real bow.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Stand behind the waiting line with the broomstick pointing at the floor.
  2. Say each command and act it out: walk to the shooting line; pretend to clip on an arrow; raise the stick toward the far wall; pretend to shoot.
  3. At "Range closed", lay the stick on the floor. Walk forward only at "Retrieve your arrows".

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 5 minutes
  1. The child waits behind the waiting line, stick pointing at the floor.
  2. You call each command; the child does that one thing and nothing more.
  3. After "Retrieve your arrows", the child walks to the far wall, pretends to pull the arrows out and comes back behind the waiting line.
  4. Then the child says the six commands aloud, in order, from memory.

How much: 3 rounds of the full set

Behind the line until I say

5:00
The game · 5 minutes

Range officer

The rules

One player calls the commands and the family must follow them exactly.

  1. The range officer calls the six commands in order, fast or slow
  2. Archers do exactly what each command says, and nothing before it
  3. The officer watches for anyone who moves at the wrong time
  4. Play 3 rounds, then a new range officer

Fair play: A younger child may keep the six commands written on a card.

Points
An archer scores 1 point for each command done at the right time: up to 6 a round.
Fouls
The archer gets no point for that command: walking forward before "Retrieve your arrows"; "shooting" before "Range open"; pointing the stick at a person
Win
The archer with the most points after 3 rounds.
Score
0
  1. 12
  2. 15
  3. 18

5:00
Finish · 2 minutes

The child says all six commands in order without help.

0/6

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

Saved in this browser only. Next time, "What should we practise today?" picks up from here.